===Witches & Warlocks===
• Origins & Lore: A witch is a practitioner of witchcraft which means the use of magic or supernatural power. Witches were healers and midwives. Under the matriarchy they were leaders of society.
• Personality Traits:
• Appearance & Details: Describe their Witches & Warlocks forms. Are there unique features in either form (scars, eye color changes, etc.)?
Eye Changes (Wizards):
White-Good/Neutral
Black-Bad/Chaos
• Weaknesses & Strengths:
Everyone has a weakness in some shape or form. Apart from their magic abilities, witches and warlocks are humans, which means they share most of the same weaknesses as humans; including using fire, draining mana, and Decapitation.
===wizards===
• Types of wizards: Decide on the type of Conjurer. The options we are allowing are:
Witch/Warlocks - Basic witch
Herbal Witch - creates remedies for all kinds of ailments (great for rp as doctors)/
Spiritual Witch who use the spirits for their benefit
Wiccan are peaceful witches who possess the power of the elements
Wicked Witch - loves to cause chaos (evil/criminal) or mischief (annoying)
As of right now, will depend on the witch
• Limits & Rules: Define the limits of your abilities—frequency of mana, energy costs, or partial transformations.
• Backstory: Are they part of an ancient tribe, a cursed lineage, or a solitary wanderer? Use this to guide your RP.
• Motivations & Goals: What drives your character? Freedom? Revenge? Loyalty to a coven?
** source of magic from deity(s) or study of spells and incantations - should choose as part of backstory
RP Mechanics and Abilities
===wizards Mechanics===
• Transformation Triggers: Emotional stress, can be RP triggers. Emphasize the pain or emotions.
• Abilities: Increased strength, heightened senses, and rapid healing are common traits. Avoid god-modding by adhering to weaknesses (fire).
• Coven Dynamics: Witches often belong to covens ruled by matriarchy. Establish ranks, and roleplay those dynamics.
Roleplay Etiquette & Conflict Resolution
• Consent in Combat: Always ensure consent for PvP, especially involving supernatural abilities.
• Power Balance: Avoid power-playing or making your character invincible. Vulnerability creates tension and storytelling opportunities.
• Collaborative Storytelling: Work with others to develop pack rivalries, alliances, and shared story arcs.
===witches Culture===
• Covens & Family: Covens are like families. Explore loyalty, betrayal, and leadership struggles.
• Rituals & Rites: initiation ceremonies, and challenges for dominance.
• Territorial Behavior: Define and defend your territory. Engage in RP conflict over land disputes.
• Secrecy & Survival: witches often live in secrecy. Consider how your character hides their powers.
• Mentorship: Older witches may mentor younger ones, teaching control and survival skills.
• Coven Lore: Develop unique traditions or beliefs tied to your character’s abilities.
Server Rules Specific to Witches & Warlocks
• Visibility: Witches & Warlocks should not reveal their nature publicly unless it’s part of a dramatic RP arc.
• Combat Restrictions: Supernatural abilities must be used sparingly in combat to avoid unbalanced encounters.
• Infection & Turning: If turning another player into a werewolf, get OOC consent and coordinate the story.
Story Hooks & Event Ideas
Recommended RP Tips
• Embrace Vulnerability: Great stories come from struggle and loss. Show your character’s humanity even in their most feral moments.
• Sound Design: Use sound effects or emotes to enhance your shifts and abilities.
• Detail-Oriented Descriptions: Bring the transformation scenes to life with vivid descriptions.